If you don't use life support mods, this mod doesn't really do much, except provide a few cool parts and ability to thaw and freeze kerbals.Ĭompatible with TAC Life Support, USI Life Support, Snacks, Interstellar Flight Inc and Kerbalism!. Uses:When kerbals are frozen they do not consume life support resources. The release version will be known as DeepFreeze Continued. The license continues under the same license conditions. This is the on-going release and development version of the original concept developed by mod has progressed way beyond that original concept and contains very little of the original concept development code and parts.ĭue to other commitments Scott indicated to me some time ago that he has little time and unlikely to continue any mod work on KSP into the future and has given me permission and well wishes to continue that initial work.Īs per the terms of the original license full credit to forum user scottpalladin PaladinLabs for the original concept, ideas and first versions of the mod. To thaw a kerbal you must have 3000 electrical charge (configurable via part.cfg or settings menu) per kerbal. To freeze a kerbal you must have 5 glykerol units (configurable via part.cfg or settings menu) and 3000 electrical charge (configurable via part.cfg or settings menu) per kerbal. Introduces glykerol resource used for freezing kerbals. This mod provides the ability to freeze and thaw kerbals for those long space journeys.
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